New to shooters or to goBILDA parts? These are the terms this page uses, in plain language.
- HIVE, cell, up-cell
- The HIVE is the scoring structure. It's made of cells, boxes the balls go into. The HIVE tips 30° to one side, and an up-cell is a cell on the raised side, whose opening faces you and tilts 30° upward.
- Pollen, Nectar
- The two game balls. Pollen is 2.8 in (71 mm) and 25 g. Nectar is 3.6 in (91 mm) and 41 g. Both get softer over a season.
- Turret
- The part of the robot that spins around to aim, so the robot doesn't have to turn.
- Flywheel
- A spinning wheel that throws the ball. It's heavy on purpose, so it stores energy and doesn't slow down much when a ball goes through.
- Pinch
- The gap between the two wheels where the ball is squeezed and thrown. It's a little smaller than the ball.
- Hood, hood angle
- The tilting frame that holds the upper wheel. Tilting it changes the launch angle, which is the angle the ball leaves at.
- Indexer
- The mechanism below the turret that pushes one ball at a time up into the pinch.
- Jackshaft
- An in-between shaft that passes spin from one shaft to another. Here it carries the drive from the main wheel up to the upper wheel.
- Swing arm
- The arm holding the upper wheel. It pivots, so a bigger ball can push the wheel out of the way.
- Constant-force spring
- A coiled steel strip that pulls with almost the same force however far it's pulled out, unlike a normal spring, which pulls harder the more you stretch it.
- Encoder
- A sensor that counts rotation. It's used to measure how fast a wheel spins or which way the turret points.
- Free speed, stall torque
- A motor's speed with nothing slowing it, and its twisting force when it's held still. Real work happens in between.
- rpm, rad/s
- Two ways to measure spin. rpm is turns per minute. rad/s is radians per second (one turn = 2π radians), which is what physics formulas use.
- Backspin
- The ball spinning backward as it flies. A little helps it settle in the cell instead of bouncing out.
- HTD belt, pulley
- A toothed timing belt and pulley. These have a tooth every 5 mm. The teeth stop the belt slipping as long as it's tight enough; a loose belt can jump ("skip") a tooth under load.
- Motor adapter, clamp bolts
- The flywheel motor bolts to a small printed plate (the adapter) that can slide inside the side plate. Four clamp bolts lock it in place.
- Jack screw, lug, yoke
- The belt tightener. The lug is a printed block clamped to the adapter, so it moves with the motor. The yoke is a printed block bolted to the side plate in front of it. The jack screw goes through the yoke into the lug: turning it pulls the lug, and the motor, forward.
- MOD 0.8 gear
- "Module" measures tooth size: the gear's pitch diameter (the circle where it meets the other gear) ÷ its number of teeth, in mm. Gears only mesh with gears of the same module.
- Center distance
- The distance between two shaft centers. For a belt or gear pair it has to be exactly right.
- REX shaft
- goBILDA's 8 mm shaft with a rounded-hex shape, so pulleys and hubs can't spin on it.
- Sonic Hub, collar, set screw
- A hub bolts a wheel or gear to a shaft. A collar clamps onto a shaft to stop parts sliding along it. A set screw is a small screw that presses on the shaft to lock a part in place.
- Bearing, inner / outer race, flange
- A bearing lets a shaft spin in a plate. The inner ring (race) turns with the shaft, and the outer race stays in the plate. A flange is a lip that stops the bearing from pushing through the hole.
- Spacer, shaft stack
- A spacer is a short tube that holds parts apart on a shaft. The shaft stack is the full list of what goes on a shaft, in order.
- Counterbore, countersink
- A counterbore is a round, flat-bottomed recess, so a button-head screw's head sits flush with the surface. A countersink is a cone-shaped recess for a flat-head screw. The plywood plates use only counterbores, because a flat head would crush the wood; the one countersink is in the printed swing arm.
- Heat-set insert
- A small threaded brass sleeve that's melted into a 3D-printed part with a soldering iron, to give it strong threads.
- Baltic birch plywood
- A strong plywood made of many thin birch layers with almost no gaps inside. It cuts cleanly on a laser. We use 1/8 in (3 mm) sheets.
- Laminate
- A part made of layers glued together. Each frame plate is a laminate of two plywood layers, with the grain of one turned 90° to the other so it's strong in every direction.
- Dowel
- A small wooden pin. Three 1/8 in hardwood dowels go through matching holes in both layers of a plate, so the layers line up exactly while the glue dries.
- Square nut
- A thin nut with four flat sides. Pressed into a square pocket in the wood, it can't turn, so a screw can thread into it. It gives the plywood the strong threads wood can't hold by itself.
- PA-CF
- Nylon (PA) filled with short carbon fibers (CF): a stiff, tough 3D-printing material. It needs a hardened nozzle and dry filament.
- DXF, STL, STEP
- File types. DXF is a flat outline for laser cutting. STL is a 3D shape for printing. STEP is an exact 3D model for CAD programs.
- AprilTag, Limelight
- AprilTags are printed square codes on the field. The Limelight is a smart camera that finds them and works out where the robot is.
- Odometry, IMU
- Ways the robot tracks its own position. Odometry counts wheel turns, and an IMU senses turning and tilt.
- Soft limits, homing
- Soft limits are travel stops set in software. Homing means finding a known "zero" position, here with a magnetic switch, at the start.
- Slip ring
- A spinning electrical connector that lets wires pass through a joint that turns forever. We don't use one (see "How it works" 7).
- Starting configuration
- The robot's shape when the match begins. The rules limit it to an 18-inch cube.
- Launch angle, hood angle
- The launch angle is the angle the ball leaves at, measured up from the floor. The hood angle is the launch angle the hood's shape aims for. The ball's real launch angle can be a few degrees different, so measure it.
- Exit speed, speed room
- Exit speed is how fast the ball leaves the wheels. Speed room is how far the exit speed can be off (for example ±4%) and the ball still goes in. More room means a more forgiving shot.
- Air drag
- Air pushing back on the flying ball and slowing it down. The simulations include it.
- Simulation
- A computer model that works out what would happen (a ball's flight, or how it's squeezed between the wheels) before anything is built. Good for comparing ideas, but real tests have the final say.
- Firing gate
- A rule in the robot code: only release the next ball when the encoder shows the wheels are within ±1% of the right speed.
- Torque
- Twisting force. A motor needs torque to get the flywheels back up to speed after each shot.
- Pinion, mesh, backlash
- A pinion is the small gear that drives a bigger one. Gears mesh when their teeth fit together. Backlash is the small wiggle room between meshed teeth.
- Hood carrier
- One of the two tilting plates that make up the hood. They pivot on the main shaft and carry the jackshaft and the upper wheel's arm.
- Hard stop, stop cam, bumper
- A hard stop is a fixed block a moving part rests against. The stop cams are adjustable stops (turn them to move the stop) that set how close the upper wheel comes. The bumper is a cushioned stop that catches the arm if it swings open too far.
- Preload
- A squeeze set on purpose during assembly. The goBILDA turret bearing comes preloaded from the factory.
- Kerf
- The width of material a laser or cutter removes as it cuts. It can make holes and edges come out a little different from the drawing, which is one reason to cut a test plate first.
- Nyloc nut
- A nut with a nylon ring inside that grips the bolt threads, so it doesn't shake loose.